Wednesday, December 26, 2007

The RedHand advances!

Our fearless group of heroes once again stayed the advancement of the RedHand horde from further advancement into the town of Brindol. After defeating the horrible Red Dragon, the party was asked to fortify and defend the Dawn Way. The first wave was a group of elite Hobgoblin Shock Troops accompanied by two ferocious Manticore. Once the party ended their sorry attempt of passing the blockade, they were attacked by 8 Greenspawn Razorfiends.


The party was having a tough time, but was handling themselves admirably. The Blue Girl decided to make things a bit more interesting with a magic item that triggered a prismatic spray. Although it did some damage to the group of Razorfiends, it also reaped havoc on poor Rusty who so happened to be with in the spells area of effect. Rusty was subsequently ripped apart by lightning (forge rest his soul)

After defeating this threat, a group of ghost lions was seen bounding towards। Did the

Lich betray the party? If not, why would his minions be seen aiding the RedHand horde? Find out on Jan 6 when our group of stalwart heroes continues their defense of Brindol

Wednesday, December 19, 2007

The RedHand Horde Rules!

How dare the infidels think they can stop the RedHand Horde! We have thousands of minions, and they have but a hand full of fools. The mighty Azarr Kul will destroy each and every one of them with his mighty fists. These “heroes” can’t hope to defeat the son of a Dragon!

When the dust is settled, and Brindol has been sacked, it will be the Yellow and Red banners of the RedHand that will rule supreme. We will take back what is rightfully ours, and re-build the Dhakaani Empire to its former glory!

Wyrmlord Kharn

Saturday, December 15, 2007

The RedHand has entered the town of Brendol and is reaping havoc. The party has managed to thwart a team of Hill Giants from breaking down a portion of the walls, and even managed to kill an inexperienced Red Dragon.

Sunday, June 10, 2007

The Bridge at Skull Gorge

It was a hard fought battle the first time... The second time was even worse… If it weren't for the hearty Warforged called "Rusty", the party would surely have perished during their daring second try at destroying a critical avenue of approach for the dreaded Red Hand horde.

One party member was heroically stabilized at -9 HP, the other well into the negatives as well. Will the party be brave enough to take a third crack at the bridge? Will the Wizard and Ranger be saved? Will the Warforged Cleric recover from near fatal damage? Will Rusty figure out a way to repair his massive damage before the horde advances and wipes out the entire vale? Only time will tell…

Wednesday, May 9, 2007

Vrath Keep

-------------------------------------------------------------
Short version of what happened last game
-------------------------------------------------------------
We began the session with the Artificer and Cleric doing a scouting mission in the woods surrounding the ruined keep.

The Shifter met up with a Half-Elf Ranger who was in the woods hunting Hobgoblins, who showed him the way to Vrath Keep. When they finally got there, they heard a loud crash and went to investigate.

Meanwhile, up at the keep, the Wizard heard one of the party members shout out that they saw what looked like a large dog coming up the hill from the path leading to the Keep. Being the paranoid Wizard that he is, he cast Obscuring Mist.

Needless to say, the large dog turned out to be the shifter sneaking up the path to the keep.

Narrowly escaping a volley of thrown axes from the Warforged, the party was finally re-united.

-----------------
Encounters
-----------------

6 Hobgoblin veterans
1 Hobgoblin Cleric
2 Goblin Worg Riders
2 Worgs
6 Hobgoblin Veterans
1 Manicore

Sunday, April 8, 2007

The Tomb

Our contact from the church has been delayed for unknown reasons. After waiting patiently we have decided that the situation in Randt is desperate and requires immediate action. The five of us, Felixx, Caruvial, Kevlamin, Thondran, and Aerdrick planned a 24 hour stakeout at the graveyard and hoped to gather more information. We set out on our mission after Thondran left a note with Jensen telling Von Spear to meet us at the graveyard if he should arrive.

Once at the graveyard we climbed to the top of the Ir'Droversons tomb (after many failed attempts to get a good grapple) where our 24 hour stakeout was to take place. We chose posts then we sat and watched....and watched...and watched...and watched...and watched.....and watched....... and watched.......and watched.......till the druid had to go to the bathroom.

While urinating on the Ir'Droverson burial ground the five of us became spooked at the sight of some dirt being thrown all over the place from off in the distance. We prepared ourselves for a stakeout and battle, we sat waiting for our time and hard work to pay off, we sat waiting for the enemy to finally show his evil face, we prepared ourselves for what was going to be a great battle with an abominable master of undead, thats when IT came into our view.......a cute little cuddly furry raccoon was foraging around the graves and was the culprit for our unease. We went back to our posts....

Loud grumbling, groans, and moans became heard at night off in the distance. Being obvious that it was a group of undead we decided to get their attention since we were on a roof and they couldn't get to us. We threw a sun rod down to the ground and yelled for their attention. They came to us and we fought them back with spells and ranged weapons till they ran away. The group came back later hurling rocks at us but we defeated them. Searching through their bodies revealed a triangle shaped object, the item we were looking for!
Inserting the triangle into the lock was more difficult than we thought it would be because the triangle kept changing colors. Luckily Felixx and Thondran were able to figure this thing out. Then they figured out the buttons as wells. We entered the tomb, found a secret door that we had to climb down where we got attacked by a pair of whites who drained one of felix’s levels and two of irdriks. We decided to flee back to town but on the way we discovered a buried warforged, Rusty!!!!!

Some Treasure Found

( 1/2 full price for items listed in parenthesis )
[ scroll down to cut to the chase ]

scale mail (25gp),
mwk chain shirt (125gp)
[i forgot, was this a small suit of masterwork chain shirt ? or a medium suit],

3 small steel shields (4.5gp),
heavy mace (6gp),
longsword (7.5gp),
masterwork rapier (160gp),
masterwork heavy mace (156gp),
2 sunrods ( -- not worth it to sell -- )
some gold ingots ( -- we need to get these appraised -- ),
sack of silver (100sp),
sack of gold (100gp),
4 potions ( -- need to try and identify them -- ),
an old map,

we also took stuff from the warforged guys that tried to jump us:
a longsword (7.5 gp),
2 light crossbows (35 gp),
a flaming bolt,
a rapier (10gp),
and a set of thieve's tools (15gp)

( -- does anyone use a crossbow? we could keep the bolt to use -- ),

and we got 800gp from mrs. d'Cannith for our troubles.

Now, presuming we can get an average deal and sell the stuff that we don't need from the list above, ( i.e. get 50% of the item value for selling it around town ), we can trade it in and get around 518gp for everything.

Which brings our list of treasure to:

gold ingots,
4 potions,
2 sunrods,
1 +1 flaming bolt,
800gp from mrs. d'cannith
100gp in a sack
100sp in a sack

( total net worth 1,470gp and 5sp )
Split 4 ways ( Caruvial, Kevlamin, Aerdric and Felix (me) ):
367gp 6sp and 3cp each.
We can get the ingots appraised and trade them in.
I can take a crack at identifying the potions , i'll make the rolls sunday,

And we have some gems in the Kundarak bank.

If anyone is going to buy scrolls or potions, let me know, I'll make them for you instead for half price ( or try to ).

An Infestation of Undead

Caruvial having received a summons to Zilspar on the southern coast of Breland by a Bishop of her Silver Flame, has drawn us into a new adventure. Our handy dandy shopkeeper friend, damnit I forgot his name, introduced us to a new ally, a Valenar Elf looking for some adventure. Some kind of priest. We set out with all due haste to purchase horses and reach Zilspar as quickly as we could.
Kevlamin, Aerdric, Carivial, Thondran and I set out for Zilspar.
Our first day travelling, we were set upon by a band of Satyrs. Some of us caught in the enchanting music of their pipes where helpless. The rest of us set to overcoming our foes. Kevlamin and T.H. lept off their horses and engaged the goat-men. I first had to push Aerdric off the horse, as he was abusing it.
Everything worked out okay, and we bested the goat men in the end.
Some dwarves walked by a little after the attack, as we were examining the gear from the satyrs. I think they were going to try and rob us too. Fortunately for their sake, they walked off.

That night we made the unfortunate choice of camping where a swarm of shocking lizards could find us. The lizards surrounded our camp, and we got away by making an opening in their surrounding ring and tossing food so they would leave us alone.

The rest of our travel was mostly uneventful. We encountered some of the kings men travelling in the opposite direction from us. ( Though now that I think on it, with the king's knights at Randt that are unaccounted for, its possibel that they were one and the same. Perhaps undead disguised in full plate, led by a necromancer in the guise of a knight? Perhaps this was the Elite unit of undead that the intercepted letter indicated was being sent after Bishop Venuviel? And perhaps this is the reason for Von Spear's delay in reaching us in Randt. )

We reached Zilspar for an audience with some Flamer named Von Spear. He had little to say, as he was called away and it was a short meeting. He told us of the trouble two days away, at a town called Randt, where a necromancer, Mardrathil Andrioch, has set up shop, digging up dead townsfolk and causing a lot of trouble.

So the next day we were off to Randt, to investigate. Von Spear would be joining us, seven days after we reached town. We went to investigate at the Coctrice Inn where Spear directed us. We made contact with an ally in the town and learned a little about the happenings, meeting with Captain Mason Andersen, and the town constable Marlin. All amid warnings that the kings men had been asked for help, with just a few Knights showing up, and no sign of them since they arrived.

The necromancer, claiming to be a "True Necromancer", has taken over the cemetary. And over the past 3 months, 30 undead have walked through town and into the sea. Attempts to start cremating the dead, met with a warning from the necromancer that if the town adopted a policy of cremation the town would be destroyed.

15 people from town have also gone missing, with as many as 100 from neighboring Zilspar missing as well.

The Silver Flame suspects the involvement of the Emerald Claw.

The town has some historical catacombs underneath it, with several secret doors, one definitely in the cemetary, that lead to a very old series of chambers or some such thing, underground.

Investigating the cemetary, against adivce from our informant in the town, we found the unusual tomb of a powerful shipping family from a few hundred years ago. The mauseleum is in perfect shape, gated, with a statue and the title of the family ( the ir'droversons ), as well as symbols of olladra of the host, adorning the building. No clues as to how to get in though. The door seems magically locked, with a 3 inch triangular slot by the door that puzzles me still. The necromancer must have some way of coming and going through it though, though we have not seen any undead except the one that walked through town on the first day.

The town has an agreement with the local Sea Devils, through one named Sagrigin-Girk-Ach, but barganing with him would require a heavy bribe, something on the order of 3,000 sharp steel tridents.

Its been sixteen days since we set out from Sharn. And Von Spear has not shown up. We've exhausted our own leads, exploring the temple of the Sovergn Host for its library and clues, looking around town for secret passages, looking in the caretaker's house in the cemetary. Left with no where else to turn, I fear we must focus our efforts on exploring the cemetary in full. Finding some way into the Andrioch's lair is needed, especially as every day dawdling around town gives him more time exploring powerully protected ancient tombs and chambers, as well as amassing a force of more than 300 undead, and more necromancers working for the Blood of Vol or the Emerald Claw. Dark days lie ahead for Randt if Andrioch can't be stopped.

Trapped

We're trapped. The necromancer has sealed us off from the only way out of the tomb that we know of. We're just about out of spells, and in need of about two days rest by this point.

I'm a fool for even coming down here after using all of my infusions. I don't know how we're going to survive this one unless we can find a way out.

Caruvial has discovered that Von Speer has apparently been turned into a vampire, which we defeated once, but he's since turned to mist and though i doubt we've seen the last of him, I've no idea where he's gone off to.

The necromancer has likewise vanished. Just as we were about to stop him once and for all, he whisked himself away again, teleporting out of the room. He's a powerful necromancer, not just some weak general. We've seriously underestimated him. Judging by the spells he's been casting, he's way out of our league.

If we can get some rest, we may actually survive this. but while we're trapped in here, he and the woman he's with could be out raizing the town for all we know. We're in way over our heads, I'm just hoping to get out and survive at this point.

Undead

Mhh, undead everywhere.....however i am here to kick some undead ass!! can paladins say ass??not sure.............

Saturday, April 7, 2007

Town freed from Necromancer’s undead infestation

By: CC Ravenguard

SHARN - Success has been reported in the Brelish town of Rant. In an unprecedented display of cooperation between the two nations of Breland and Thrane, a multinational taskforce has successfully rid the town of an undead infestation.

The town had recently been under siege by a rogue Necromancer who was robbing the graves of the town, attempting to create his own undead army. There has been no reason to believe that the Necromancer was working with any other groups; he was believed to be acting alone.

The heroes, dubbed by the citizens of Rant as the “Silver Heroes of Eberron”, have been quoted as saying they wouldn’t have been able to accomplish this difficult task, with out the support of the town’s people of Rant, and especially the support and funding provided by top leaders in both nations.

Our newest group of heroes didn’t have time to celebrate their victory, however, as they were whisked off for yet another set of urgent missions.

In theses troubled times, it’s good to see that there are still leaders of powerful nations that are willing put aside their differences and band together to help rid Eberron of the evil that plagues it. King Boranel himself has been officially quoted as saying “If you happen across this band of heroes, let them know how much you appreciate what they are doing for you and the rest of humanity. They are true heroes indeed.”

Arch Bishop Velleunal of Thrane, has expressed his gratitude to the heroes for eliminating the threat. He was quoted as saying “It is the duty of every Paladin of the Silver Flame to abolish evil when ever the opportunity presents itself, and that’s exactly what Lady Caruvial, the leader of the group, has done.”

We’ll keep you informed of our newest band of heroes exploits, and keep you abreast of the long list of heroic deeds that are sure to follow in the months and years to come. For these Silver Heroes of Eberron are STAMPING out the evil that plagues this great land of ours.

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Necromancer threatens doom

According to eye witnesses, a Necromancer, by the name of Margenthou Andrioch, known by locals as “The Dead Body Man”, has threatened to unleash terrible strife on a coastal community just south of Zilspar. This threat came immediately following a decision by town leaders and local church officials, to institute a town cremation policy.

Rant has been home to several hundred fishermen, boat builders, and other marine tradesman for the past several hundred years.

Town’s people can’t recall exactly when Andrioch started appearing in the local cemetery. “He seemed to appear out of no where”, said Marrowin Delinder, the town Constable, “We Once mistook him for a mourner.” Shaking his head in disbelief, “We came to understand mourning was the furthest thing from his mind”

One villager, who wishes to remain anonymous, recounted a frightening visit from his recently deceased wife. “I was on my way back from the docs, when my heart almost stopped beating; what I saw was horrifying. My dear Elaneire, who had recently died while giving birth to our son, was staggering down the path towards the docs. I couldn’t believe my eyes; I thought I was going crazy from grief.” The grief stricken man gathered himself, and then continued. “I ran up to embrace her, thinking that the gods had listened to my prayers and returned my beloved wife to the land of the living. What happened next, I will never forget. As I reached forward to embrace her, I was overcome by the vilest smell I had ever known; the rot and decay of human flesh. The abomination that was once my Elaneire, paid no attention to me, but continued down the path; I stared in horror as she disappeared around the bend.”

“To date”, said Delinder, “Over twenty of the walking dead have been reported seen in and around the outskirts of the cemetery. We’ve asked the King for assistance; we’ve been assured that help is on its way. The town’s people have faith the King will send aid, but have doubts that it will arrive in time. If their fears hold true, then all may be lost”

Although many of the town’s people are horror stricken over the recent events, they refuse to leave the area. “I would rather die than leave my home”, said one local woman, “This land has been in my family for hundreds of years. The King will save us, you’ll see”

Not all citizens are as confident in their ruler to deliver them from this evil. “Why hasn’t help arrived yet?” asked one man, “It’s been over a month since we’ve been told help is on the way”.

Vital Shipment Stolen

In an urgent announcement yesterday, an official from Morgrave University has reported a shipment of spell components stolen. The shipment, which was being transported from a recent expedition in the Demon Wastes, to Morgrave University in Sharn, is thought to have been stolen by a ruthless band of raiders known as Demons Mercy.

The components, the result of a year long expedition, are reported to contain priceless and dangerous materials used in creating powerful magic. Designed to protect large settlements against demonic invasion and possession, the shipment was considered very valuable.

Yohnathan Goldveign, a longtime supporter of the Chronicle, was chosen to lead a counsel of Mages to further assess the seriousness of the matter, and to come up with a plan to retrieve the stolen materials.
The Arch Wizard and Historian from Korranberg University, was part of an unusual collaboration between the two institutions to research a new safeguard against demonic possession. “No one can fathom the horrors the expedition had to endure in order to collect these components”, Goldveign told Korranberg reporters in a closed press conference. He further commented, “If these materials fall into the wrong hands, the devastation will be unfathomable.” When questioned about the nature of the components, the Arch Wizard would only say, “To protect against demonic possession, one would need the essence of what is to be protected against.”

“It’s amazing to me that the Blademarks weren’t even considered for this mission.” said Arioch Devenbrak, a well known scholar who was openly critical of the University for its hasty selection of mercenaries to safeguard the shipment to Sharn. “With something as important as this, there should be no expense spared, and no danger left unconsidered.” He also said “Traveling by land in an area where marauders are known to patrol is simply irresponsible.”

Several mercenary groups have stepped forward to volunteer their services to the Mages Counsel. Among the mercenary groups is the famous Demon Slayers of Vinux, who made a name for themselves in recent years as Demon Hunters. This band of six mercenaries have reportedly hunted and destroyed some of the most notorious demon lords of the wastes. They were also originally contracted by the University to attain some of the more “difficult to collect” components.

These events mark the 2nd anniversary of the bone chilling chronicles sent by Havenblat Rudikgns of the horrific atrocities committed by the Demons Mercy. Rudikgns began sending reports from the Demon Wastes detailing the horrific accounts of murder and mass demonic possession, after being allowed to observe, by the leader of the raiders himself. The University has released some of the horrific details of his travels, but has not yet released the entire report of what they referred to as “Havenblat’s horrors.”

Morgrave officials have agreed to provide the Chronicle exclusive rights to some of Havenblat’s writings as well as coverage of the ongoing investigation. No further details are being released at this time so as not to damage the current investigation.

Plague Feared in Demon Wastes

There have been several reports of a devastating epidemic sweeping across the south central region of the Demon Wastes. Although these reports have not yet been substantiated, several independent organizations have already expressed an urgency to investigate the reports.

Bishop Velleunal of Thrane, a visiting scholar of The Church of the Silver Flame, has been researching Demonology and extra-planer beings at Korranberg University for the past few months. According to Bishop Velleunal, this isn’t the first time in recent Khorvaire history that something like this has happened in the Wastes. “Entire tribes were wiped out shortly before The Last War began”, he recounted to one reporter. “If I recall correctly, it was the work of one of the various Demon Lords who called on his dark powers, infecting several areas with a very similar sounding plague.” Although admittedly not an expert in the field, the Bishop has noted that if the reports are true, then we may have a very serious problem indeed. The Bishop referred any further questions to Khornwell Marithenthal, chief of Demon Studies at Korranberg University.

We caught up with Professor Marithenthal right before he was scheduled to depart with one of the research groups. Although some of his descriptions may be a bit graphic, we feel it’s important to detail the events of history no matter how horrid they might be.

Professor Marithenthal has been studying and teaching Demonology for the past 40 years in Korranberg University, and is considered one of the foremost knowledgeable experts on the subject.
We asked the Professor if there are any similarities between the recorded events of more than 100 years ago, and those recently reported. “The plague you are referring to was very similar to what is being reported now”, he said “The Galikitak Orc tribe was completely and utterly decimated. There wasn’t one man, woman, or child that was spared. The Augenkuk and Gilkunvul tribes suffered devastating losses as well, but were spared the same fate as that of the Galikitaks.” Before the plague was ended, tens of thousands of Orcs and Humans were wiped off the face of Eberron.”

When we asked Professor Marithenthal about the effects of the previous plague, and if there were any known cures, here’s what he said “During the first stages of infection”, Marithenthal said, “The plague attacks the victims’ neurological function. Second stage involves massive cysts erupting on the hands, feet, and face. These cysts slowly multiply and join, until they cover every inch of the victim’s body. During the third and most disturbing phase of the affliction, bony growths jut out from the victim’s shoulders and knees” He paused a moment, then continued “The final phase involves progressive stages of insanity, and then finally death”, he continued by saying, “There were no known cases where a victim survived, and to date, there isn’t a known cure. Not even divine magic is able to cure the disease.” He apologized for not having more time to answer questions, but did refer us to his assistant for more details.

We’ll be following several of these expeditions very closely over the next few weeks as they uncover more information about these reports of a new plague in the Demon Wastes. You can be sure that we’ll keep you, our readers, informed of new developments as they are reported.

Slayings in High Walls

There have been recent reports of elevated gang violence in High Walls. It was reported yesterday, that more than 15 Boromar thugs were slain in one of their more known underground center of operations near the center of Tavicks Landing marketplace. Sources say that there has been increased tension between the Boromars and several other organized crime groups.

Captain Cedrik Vonhousted of the Sharn Watch has vowed to get a handle on this before it goes too far. “I will not stand for this type of activity in my section and on my watch.” He was also quoted as saying “We’re on the look out for three individuals that were seen in the area at the time. One is a Warforged wearing green robes, a female warrior wearing Chain Mail, and another in hide armor; the one in hide had what was described by witnesses as a large disease ridden dog with him. They are only wanted for questioning; they are not considered suspects at this time.”

Captain Vonhousted is encouraging these three to seek the nearest Watch station to answer some questions.

This particular gang of thugs was well known in the area as running the “protection scam”. They would offer their services for a fee to local businesses to insure they weren’t robbed. As many shop owners have reported these activities and threats in the past, little has been done by the Sharn Watch to stave these nefarious activities.

Several local merchants fear reprisal from other groups in the Boromars, but the vast majority is thankful for who ever is responsible for the destruction of this despicable group of lowlife thugs. “Thank the Host”, said one shop owner, “Finally, someone has done something to get these thugs out of our neighborhood!”

Verilux-Forgelilly

There’s a rumor of a new drug on the streets called Verilux-Forgelilly. They say it has some very strange and bizarre effects on the Warforged. One of the side effects is that it makes them very susceptible to suggestion… Some say that it’s going to be the next Dreamlilly. Of course the Boromars are said to be mass producing it somewhere in the cogs.

2 renowned Korranberg scholars reported missing

Graendithas Alerteyes & Elmorn Graveltoes, visiting scholars from Korranberg, were reported missing yesterday after not appearing for an important event at the Dezina Museum of Antiquities.

Alerteyes and Graveltoes were investigating the authenticity of two ancient scrolls recently recovered from Xen ‘Drik. They were last seen touring the Great Hall of Aureon a day earlier.

The scholars are reputed experts in various arcane matters dealing with ancient artifacts. The recently recovered scrolls were said to hold clues of the locations of two of the four powerful weapons used by the giants of Xen ‘Drik in the fight against the quori. The four weapons, known collectively as the Destiny Arms, have been long lost, and until recently, forgotten.

University officials have stated that both scrolls are secured in the vaults of Morgrave University, where they will stay until the scholars are found.

Killer hits the streets of High Walls

Caronna Fletcher, a renowned seamstress in the section of Tavicks Landing known as High Walls, was found savagely murdered this morning. One of her frequent patrons discovered her body shortly after dawn. “I always come early to beat the crowds”, they said. The patron, who chooses to remain anonymous, has been going to Caronna’s Colorful Creations for years. “She has some of the best made clothing in all of Sharn."


C3, as the shop is affectionately called by many residents, has been proudly serving the residents of Sharn for the past 30 years. Caronna Fletcher, daughter to Veronnda Fletcher took up the trade shortly after her mothers passing ten years ago.

This, following on the strange events reported yesterday, where a visiting Halfling Nobel was savagely eaten by his black-striped Clawfoot dinosaur mount, has the residents of High Walls concerned, to say the least.

Details of the murder are being withheld at this time. The Sharn Watch has been quoted as saying “If anyone has information regarding the murder of Caronna Fletcher, they are strongly encouraged to come forward”

Private services will be held in a non disclosed location

Halfling Dies in Bizarre Accident

In a bizarre incident today, Riceak Beestinger, a visiting Halfling noble from The Talenta Plains, was viciously attached and eaten by his mount, a black-striped clawfoot dinosaur.

His family (choosing to remain anonymous), terribly ashamed and embarrassed, has offered a handsome reward for the capture and return of the ravenous clawfoot.

Sources say that Riceak was on an important mission to deliver a unique and important item to the Talenta Ambassador to Sharn, when he was viciously mauled and eaten by his own mount. “There wasn’t a scrap left after that monster was done with him”, said one of the unfortunate witnesses. “It didn’t even leave a boot”

The incident happened in the Tavicks Landing section of High Walls. It’s not clear why Riceak was in this section of Sharn, but sources say he seemed to be in a hurry to find someone. One resident was quoted as saying “The creature seemed like a ravenous animal snapping and clawing at everything in sight.” He was further quoted by saying “the Halfling seemed preoccupied, he wasn’t even trying to control the animal.”

Ambassador Elhorn Sandtracker has offered an undisclosed small fortune for the safe delivery of the lost item. “It’s practically worthless; I’ve already placed several wagers that it won’t be returned with in 2 months time”. The ambassador is known to be an avid gambler.

The Watch Sergeant on duty at the time has warned the residents of High Walls to stay away from any ravenous looking clawfoot dinosaurs.